2nd-level Spell: Phantasm
Aspetheurgy (Illusion)
You plant a debilitating phantasm into the mind of a creature you can see within range. The target must make a Wisdom saving throw or it believes the phantasm to be real and capable of hindering and harming it. When you cast the spell, select one of the following options:
- Blinded: Your phantasm blocks the target's sight, blinding it.
- Restrained: Your phantasm entangles the target, restraining it.
- Terrified: Your phantasm takes the form of the target's greatest fears, making it frightened.
- Assailed: Your phantasm is real enough to cause harm. The target takes 2d10 psychic damage at the start of each of its turns.
The target can reattempt its saving throw at the end of each of its turns, ending the spell on a success.
Source: SDS (Phantasmal Force)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a small piece of lambs' wool)
- Duration: Concentration, up to 1 minute
- Ritual: No
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