2nd-level Spell: Morbid Puppet
Sorcery (Transmutation)
You seize control of the blood within a freshly slain corpse or unconscious creature. The target must be Medium or smaller, and cannot have died more than 1 minute ago. For the duration, you can use your bonus action to make the target move up to 20 feet and make a single melee attack. It uses your spellcasting modifier for the attack roll. If the corpse is carrying a weapon or has a natural weapon, the attack deals the weapon’s damage (without any bonuses from the target's features). Otherwise, it makes a Slam attack which deal 1d6 (or 1 for a Tiny target) + your spellcasting modifier damage.
If an unconscious target regains consciousness within the spell's duration, it can make a Charisma saving throw at the end of each of its turns to regain control of its body. You can end this spell at any time (no action required).
- At Higher Levels. When you cast this spell with a spell slot of 4th level or higher, the target can be Large.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: S, M (a drop of your blood worth at least 2 hit points, which the spell consumes)
- Duration: 1 minute
- Ritual: No
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