2nd-level Spell: Lightning Spike
Aspetheurgy/Sorcery (Conjuration)
You create an iron rod, charged with electricity, and hurl it at a creature you can see within range. Make a spell attack roll. On a hit, the target takes 1d8 piercing damage and 1d12 lightning damage, and is impaled by the rod. On a miss, the target takes 1d12 lightning damage.
While a creature has a lightning rod embedded in them, you can use your bonus action on subsequent turns to send a pulse of electricity through its body. The target takes 1d12 lightning damage, and one creature of your choice within 15 feet must succeed on a Dexterity saving throw or take the same amount of damage as an arc of electricity leaps to them.
Any creature within 5 feet of an impaled target can remove the shard by succeeding on a Strength (Athletics) check against your spell save DC.
Source: SMS
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a steel or iron needle)
- Duration: Concentration, up to 1 minute
- Ritual: No
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