2nd-level Spell: Levitate

Aspetheurgy (Transmutation)

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature makes a Strength saving throw to resist being lifted, and can repeat their save at the end of each of their turns while being lifted. On succeeding a Strength saving throw, the spell ends for that creature.   The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.   When the spell ends, the target falls 60 feet per round if it is still aloft and takes no falling damage, even if it falls farther than it was levitated. If it can’t land after 1 minute, the creature falls the remaining distance and takes fall damage as normal.   
  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell can target one additional creature for each spell slot level over 2nd.
Source: KT (Levitate, modified)
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
  • Duration: Concentration, up to 10 minutes
  • Ritual: No


Cover image: by Yaroslav Golubev

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