2nd-level Spell: Infernal Shackles
Dream Magic (Conjuration)
Chains of burning black iron spring from the ground and attempt to bind a creature you can see within range. The target must make a Strength saving throw. On a failure, it takes 3d6 fire damage and its speed is reduced to 0 for the duration. On a success, it takes half as much damage and is not bound.
The target must repeat its saving throw at the end of each of its turns. On a success, the chains break and the spell ends for that target. On a failure, it remains bound and takes an additional 2d6 fire damage as it is seared by the chains.
- At Higher Levels. When you cast this spell with a spell slot of 3rd level or higher, you can target an additional creature for each spell slot level above 2nd.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a link from a chain burned in a fire that killed at least one creature)
- Duration: Concentration, up to 1 minute
- Ritual: No
Touch of Darkness:
- You receive the Tainted condition every time you cast this spell.
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