2nd-level Spell: Glacial Axe
Sorcery (Conjuration)
You conjure slivers of ice which form into a fearsome battle axe. It counts as a martial melee weapon with which only you are proficient, and lasts until the spell ends. It deals 1d8 slashing and 2d4 cold damage on a hit, and has the thrown property (range 20/60). Once per turn when you damage a creature with the axe, its movement speed is reduced by 10 feet until the end of its next turn.
When you hit with a thrown attack with the axe, you can choose for the axe to explode. All creatures within 10 feet of the target suffer the attack's cold damage and movement speed reduction. If they succeed on a Dexterity saving throw, they take half as much damage and their speed is not reduced. After the axe explodes, the spell ends.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the cold damage increases by 1d4 for each slot level above 2nd.
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: Concentration, 1 minute
- Ritual: No
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