2nd-level Spell: Enkindle

Aspetheurgy (Transmutation)

You choose a Medium or smaller object not being worn within range and cause it to rapidly heat to unbearable temperatures. If the object is metal or otherwise not flammable, it glows white-hot; if it is flammable, it is engulfed in flame but not destroyed. If a creature is holding the object, it makes a Constitution saving throw at the start of each of its turns, taking 2d4 fire damage on a failure and suffering disadvantage on any ability checks or attack rolls using the item. If it succeeds on the saving throw, it takes half as much damage and suffers no other effects.

If you maintain concentration for the full 1-minute duration, a mundane item is melted, reduced to ash, or otherwise destroyed.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the fire damage increases by 1d4 for each slot level above 2nd.

Source: SDS (Heat Metal)

  • Casting Time: 1 bonus action
  • Range: 60 feet
  • Components: V, S, M (an unlit candle)
  • Duration: Concentration, up to 1 minute
  • Ritual: No



Cover image: by Yaroslav Golubev

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