2nd-level Spell: Earth Ripple
Sorcery (Transmutation)
You cause the earth to deform at a point you can see within range. Every creature within 10 feet must make a Dexterity saving throw. Choose one of the effects below, affecting each creature which fails its save:
- Sink. A creature is pulled into the earth, taking 1d8 bludgeoning damage and reducing its movement speed to zero until it or another creature within 5 feet spends an action to dig it free.
- Slam. A creature is pushed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and falling prone.
- Impale. A creature takes 4d8 piercing damage.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
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