2nd-level Spell: Earth Ripple

Sorcery (Transmutation)

You cause the earth to deform at a point you can see within range. Every creature within 10 feet must make a Dexterity saving throw. Choose one of the effects below, affecting each creature which fails its save:

  • Sink. A creature is pulled into the earth, taking 1d8 bludgeoning damage and reducing its movement speed to zero until it or another creature within 5 feet spends an action to dig it free.
  • Slam. A creature is pushed 5 feet in a direction of your choice by a wave of earth, taking 2d8 bludgeoning damage and falling prone.
  • Impale. A creature takes 4d8 piercing damage.

Source: KCC

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

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