2nd-level Spell: Dancing Wave
Sorcery (Conjuration)
You summon a surging mass of water into existence at a point on the ground or in water within range. The mass of water remains cohesive and fills a 5-foot radius, though it is only 3 feet deep. The area is difficult terrain for any creature without a swimming speed.
As a bonus action for the duration, you can move the wave up to 30 feet along the surface in any direction. If it enters a creature's space, that creature must make a Strength saving throw or take 2d6 bludgeoning damage and be knocked prone. A creature automatically fails this saving throw if it is already prone. The wave can only slam into one creature on a turn.
Source: KCC
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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