2nd-level Spell: Conjure Muddy Golem

Whispering (Transmutation)

You take control of loose soil and rock and mold it into a small Construct, creating a Medium mud golem which occupies a 5-foot space within range. The mud golem has an AC of 12 and 20 hit points. It can immediately grab at a Large or smaller creature within 5 feet, forcing the target to make a Strength saving throw using your spellcasting modifier or become restrained and suffer 2d6 bludgeoning damage.

As long as the mud golem is within 30 feet of you, you can mentally command it as an action. If it is restraining a target, you can command it to squeeze. The target makes a Strength saving throw, taking 2d6 bludgeoning damage on a failure, or half as much on a success. Alternately, you can command the mud golem to dissolve and reform (with full hit points) anywhere within the spell's range and attempt to grab a creature within 5 feet. You can order the hand to let go of a creature at any time with no action.

To break out, a restrained target can use its action to attempt a Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC. On a success, it is free and no longer restrained.

Source: SDS (Maximilian's Earthen Grasp)

  • Casting Time: 1 action
  • Range: Self (30 feet)
  • Components: V, S, M (a pinch of earth and a drop of water)
  • Duration: Concentration up to 1 minute
  • Ritual: No



Cover image: by Yaroslav Golubev

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