2nd-level Spell: Conjure Animal Echo

Whispering (Conjuration)

You gather wisps of life energy from the Wilds and conjure an echo of a Club that had previously lived within the region in an unoccupied space you can see within range. It uses the Animal Echo stat block, and you select either the Earth, Sea, or Sky option when you cast the spell. The creature summoned is considered a Club and disappears if it drops to 0 hit points or the spell ends.

The creature is an ally to you and your companions. In combat, it shares your initiative count, and takes its turn immediately after yours. It obeys your verbal commands. If you don’t issue any command, it takes the Dodge action and moves only to avoid hazards.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, certain values increase in its stat block.

Source: SDS (Summon Beast)

  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (a set of fine animal statuettes, worth at least 200gp altogether)
  • Duration: Concentration, up to 1 hour
  • Ritual: No



Cover image: by Yaroslav Golubev

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