2nd-level Spell: Compelled Convulsion

Sorcery (Necromancy)

You attempt to briefly take control of the blood of a creature you can see within range. The target must make a Constitution saving throw. On a failure, you can force it to use its reaction to move up to 15 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level.

Source: KCC

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: S, M (a drop of your blood worth at least 2 hit points, which the spell consumes)
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

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