2nd-level Spell: Compelled Convulsion
Sorcery (Necromancy)
You attempt to briefly take control of the blood of a creature you can see within range. The target must make a Constitution saving throw. On a failure, you can force it to use its reaction to move up to 15 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level.
Source: KCC
- Casting Time: 1 action
- Range: 30 feet
- Components: S, M (a drop of your blood worth at least 2 hit points, which the spell consumes)
- Duration: Instantaneous
- Ritual: No
Comments