2nd-level Spell: Cold Snap
Sorcery/Whispering (Evocation)
With a snap of your fingers, a swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Constitution saving throw. On a failure, a creature takes 3d8 cold damage and becomes coated in ice, reducing its speed by 10 feet until the start of your next turn. On a success, it takes half as much damage and is not slowed.
The ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Source: KCC (Snilloc's Snowball Swarm)
- Casting Time: 1 action
- Range: 90 feet (5-foot radius)
- Components: S
- Duration: Instantaneous
- Ritual: No
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