2nd-level Spell: Burst of Flame
Sorcery (Conjuration)
You summon up a fiery explosion, creating light, heat, or smoke. You may conjure the explosion at any point within 60 feet, but it will have added effect if you conjure it atop an existing mundane flame (extinguishing up to a 5-foot cube of flame). Choose one of the following effects.
- Light: You create a shower of sparks, blinding onlookers. Every creature in a 10-foot radius must make a Constitution saving throw or be blinded until the end of your next turn. If you target an existing flame, the radius is 20 feet.
- Heat: You conjure a blast of intense heat, causing each creature in a 10-foot radius to make a Constitution saving throw. On a failure, a creature takes 3d6 fire damage, or half as much on a successful save. If you target an existing flame, the damage increases to 4d6.
- Smoke: You create a 15-foot-radius cloud of thick, oily smoke. It spreads around corners, and its area is heavily obscured. If you target an existing flame, the radius is 30 feet. The cloud lasts for 1 minute or until dispersed by a strong breeze.
Source: SDS (Pyrotechnics)
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
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