2nd-level Spell: Boil Blood
Sorcery (Necromancy)
You point at a creature that has taken slashing or piercing damage within the last minute and make its blood heat to boiling. The target must succeed on a Constitution saving throw or its blood overheats. At the start of each of its turns, it takes 3d4 fire damage and is crippled with agony, turning all terrain into difficult terrain for it.
At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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