2nd-level Spell: Blood Wave
Sorcery (Transmutation)
You release a wave of supernatural blood that spreads out in a 15-foot cone. Creatures in the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and 2d6 necrotic damage and is knocked prone. On a success, it takes half as much damage and is not knocked prone.
If the wave kills a creature or passes over a corpse that has died within the last minute, it grows, increasing its size by 5 feet (e.g. it becomes a 20-foot cone). It can increase to up to twice its original size. Creatures without blood don't trigger this effect.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell’s range increases by 5 feet and the necrotic damage increases by 1d6 damage for each slot level above 2nd.
Source: KCC
- Casting Time: 1 action
- Range: Self (15-foot cone)
- Components: V, S, M (a splash of your blood worth at least 4 hit points, which the spell consumes)
- Duration: Instantaneous
- Ritual: No
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