2nd-level Spell: Blood Wave

Sorcery (Transmutation)

You release a wave of supernatural blood that spreads out in a 15-foot cone. Creatures in the area must make a Strength saving throw. On a failure, a creature takes 2d6 bludgeoning damage and 2d6 necrotic damage and is knocked prone. On a success, it takes half as much damage and is not knocked prone.

If the wave kills a creature or passes over a corpse that has died within the last minute, it grows, increasing its size by 5 feet (e.g. it becomes a 20-foot cone). It can increase to up to twice its original size. Creatures without blood don't trigger this effect.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell’s range increases by 5 feet and the necrotic damage increases by 1d6 damage for each slot level above 2nd.

Source: KCC

  • Casting Time: 1 action
  • Range: Self (15-foot cone)
  • Components: V, S, M (a splash of your blood worth at least 4 hit points, which the spell consumes)
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

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