2nd-level Spell: Blood Storm

Sorcery (Transmutation)

You create a slicing vortex of swirling blood in a 15-foot radius around you or a point you choose within range. Each creature in the area must make a Dexterity saving throw. On failure, it takes 3d8 slashing damage. On a success, it takes half as much damage. If you center the spell on yourself, you are immune to its effects.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Source: KCC

  • Casting Time: 1 action
  • Range: Self or 60 feet
  • Components: S, M (a splash of your blood worth at least 2 hit points, which the spell consumes)
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

Comments

Please Login in order to comment!