2nd-level Spell: Blood Storm
Sorcery (Transmutation)
You create a slicing vortex of swirling blood in a 15-foot radius around you or a point you choose within range. Each creature in the area must make a Dexterity saving throw. On failure, it takes 3d8 slashing damage. On a success, it takes half as much damage. If you center the spell on yourself, you are immune to its effects.
- At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Source: KCC
- Casting Time: 1 action
- Range: Self or 60 feet
- Components: S, M (a splash of your blood worth at least 2 hit points, which the spell consumes)
- Duration: Instantaneous
- Ritual: No
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