2nd-level Spell: Binding Ice

Sorcery (Evocation)

A burst of cold energy emanates from you in a 30-foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 3d8 cold damage and is hindered by ice formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn’t hindered by ice.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.

Source: FTD

  • Casting Time: 1 action
  • Range: Self (30-foot cone)
  • Components: S, M (a vial of meltwater)
  • Duration: Instantaneous
  • Ritual: No



Cover image: by Yaroslav Golubev

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