2nd-level Spell: Become Water

Sorcery (Transmutation)

You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:

  • You gain resistance to bludgeoning, piercing, and slashing damage from mundane attacks.
  • You can move through the space of other creatures and ignore difficult terrain. The first time you move through a Large or smaller creature on a turn, it must succeed on a Strength saving throw or be knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it lasts for 1 additional round for each level above 2nd.

Source: KCC

  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S
  • Duration: 1 round
  • Ritual: No



Cover image: by Yaroslav Golubev

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