2nd-level Spell: Aura of Truth

Aspetheurgy (Enchantment)

You radiate an aura of veracity, compelling honesty from all in your presence. The first time a creature comes within 15 feet of you, it must make a Charisma saving throw.

On a failure, it cannot intentionally lie while in the aura. A creature can intentionally fail its save, and you know if a creature succeeds or fails. An affected creature is aware of the spell and can answer evasively.

As an action, you can focus the aura to compel answers. You may ask two yes-or-no questions, each directed at an affected creature, who must answer truthfully. The spell then ends.

  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the aura's radius increases by 5 feet for each slot level above 2nd. Additionally, the number of compelled questions you can ask when you end the spell increases by 1 for each slot level above 2nd.

Source: SDS (Zone of Truth)

  • Casting Time: 1 action
  • Range: Self (15-foot radius)
  • Components: V, S
  • Duration: Concentration, up to 10 minutes
  • Ritual: No



Cover image: by Yaroslav Golubev

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