2nd-level Spell: Amplified Weapon
Aspetheurgy (Transmutation)
You touch a weapon, amplifying it with a sheath of supernatural energy until the spell ends. A mundane weapon becomes supernatural, and the weapon gains a +1 bonus to attack rolls and deals an extra 1d4 force damage.
A creature wielding an amplified weapon can use a bonus action to make it start or stop glowing. The wielder chooses the color and amount of bright light from a 5-foot radius to a 30-foot radius, with dim light for an additional equal distance.
- At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2 and the force damage increases to 1d6. When you use a spell slot of 6th level or higher, the bonus increases to +3 and the force damage increases to 1d8.
Source: SDS (Force Weapon/Magic Weapon)
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: Concentration, up to 1 hour
- Ritual: No
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