1st-level Spell: Warding Sigil
Aspetheurgy (Abjuration)
You make a supernatural sign, creating a protective ward around
yourself. For the duration, whenever you take damage, the
ward takes the damage instead. If this damage reduces the
ward to 0 hit points, you take any remaining damage and the
spell ends. The ward has 4 hit points and is resistant to
bludgeoning, piercing, and slashing damage.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the ward's hit points increase by 2d4 for each slot level above 1st.
- Casting Time: 1 bonus action
- Range: Self
- Components: S
- Duration: 1 minute
- Ritual: No
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