1st-level Spell: Warding Sigil

Aspetheurgy (Abjuration)

You make a supernatural sign, creating a protective ward around yourself. For the duration, whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage and the spell ends. The ward has 4 hit points and is resistant to bludgeoning, piercing, and slashing damage.  
  • At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the ward's hit points increase by 2d4 for each slot level above 1st.
Source: SDS (Blade Ward)
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: S
  • Duration: 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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