1st-level Spell: Sleep

Aspetheurgy (Abjuration)

Each creature within a 10-foot-radius sphere centered on a point you can see within range must make a Wisdom saving throw. On a failed save, a creature gains one level of Exhaustion and begins to fall asleep.   If a creature is aware it is the target of the spell or otherwise in a dangerous situation, it can use its action on its turn to attempt to shake itself awake, repeating its saving throw. On a failure, or if a creature ends their turn without taking the action to attempt to shake off the spell, the creature falls asleep, becoming Unconscious until the spell ends. On a success, the spell ends for that creature.   The spell ends on a target if it takes damage (whether self-inflicted or from another source) or someone within 5 feet of it takes an action to shake it out of the spell's effect. A creature immune to charm or exhaustion effects is immune to the spell, as is a creature that doesn't sleep.   Source: KT (Sleep)
  • Casting Time: 1 action
  • Range: 90 feet
  • Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
  • Duration: 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

Comments

Please Login in order to comment!