1st-level Spell: Sand Trap

Sorcery (Transmutation)

You point at a 15-foot square patch of ground and cause it to liquefy. The area is difficult terrain for the duration. When a creature enters the spell's area or starts its turn there, it must make a Strength saving throw. On a failure, the creature's speed is reduced to 0 until the start of its next turn. If a creature fails a saving throw for this spell three times in a row, it becomes restrained until it succeeds.  
  • At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the square's dimensions increase by 5 feet for each 2 slot levels above 1st.
Source: SMS (Quicksand)
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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