1st-level Spell: Nauseating Poison
Sorcery (Necromancy)
You shroud your hand, a weapon you are holding, or a
natural weapon in dark and ichorous miasma. The
next time you hit a creature with a melee attack
(including a melee spell attack) before the start of
your next turn, the attack deals an extra 1d12 poison
damage and the target must succeed on a
Constitution saving throw or be poisoned until the
end of your next turn.
The spell ends after dealing damage, or at the start
of your next turn, whichever occurs first.
Source: KCC
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: 1 round
- Ritual: No
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