1st-level Spell: Nauseating Poison

Sorcery (Necromancy)

You shroud your hand, a weapon you are holding, or a natural weapon in dark and ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra 1d12 poison damage and the target must succeed on a Constitution saving throw or be poisoned until the end of your next turn.   The spell ends after dealing damage, or at the start of your next turn, whichever occurs first.   Source: KCC
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S
  • Duration: 1 round
  • Ritual: No


Cover image: by Yaroslav Golubev

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