1st-level Spell: Mind Ray

Aspetheurgy (Enchantment)

You launch a ray of mental energy from your mind at the mind of another creature within range. This ray ignores cover and passes through physical barriers. The target must make a Wisdom saving throw. On a failure, it takes 2d8 psychic damage and has disadvantage on its next attack roll or ability check before the start of your next turn. On a success, it takes half as much damage and suffers no additional effects.  
  • At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each level above 1st.
Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Instantaneous
  • Ritual: No


Cover image: by Yaroslav Golubev

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