1st-level Spell: Infectious Jig

Aspetheurgy (Enchantment)

A creature of your choice that you can see within range is struck by an impossible, irresistible need to dance. The target must succeed on a Wisdom saving throw or find its feet moving of their own accord. At the start of each of its turns, the target moves up to 20 feet in a direction of your choice. A target is immune to this spell if it can't be charmed, and won't move into obviously dangerous ground, such as a fire or a pit.   If a creature affected by the spell ends its turn within 5 feet of another creature, you can use your reaction to force that other creature to make a Wisdom saving throw. On a failure, it is also affected by the spell.   At the end of each of its turns, an affected creature can repeat the saving throw, ending the spell for itself on a success.   Source: SMS
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S
  • Duration: Concentration, 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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