1st-level Spell: Infectious Jig
Aspetheurgy (Enchantment)
A creature of your choice that you can see within range is struck by an impossible, irresistible need to dance. The target must succeed on a Wisdom saving throw or find its feet moving of their own accord. At the start of each of its turns, the target moves up to 20 feet in a direction of your choice. A target is immune to this spell if it can't be charmed, and won't move into obviously dangerous ground, such as a fire or a pit.
If a creature affected by the spell ends its turn within 5 feet of another creature, you can use your reaction to force that other creature to make a Wisdom saving throw. On a failure, it is also affected by the spell.
At the end of each of its turns, an affected creature can repeat the saving throw, ending the spell for itself on a success.
Source: SMS
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, 1 minute
- Ritual: No
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