1st-level Spell: Illusory Pit
Aspetheurgy (Illusion)
You create a 5-foot radius illusory pit at a point you
can see on the ground. Each creature within the area
when the spell is cast must succeed on a Wisdom
saving throw or believe it has fallen into the pit. It
falls prone, cannot stand up, and cannot see beyond
the radius of the pit.
A creature can spend its action to attempt to climb
out of the pit, repeating its saving throw. On a
success, it spends all of its movement to stand up and
then realizes the pit is an illusion, ending the spell for
it. On a failure, it continues to believe it is stuck in the
pit. An affected creature can move within the spaces
covered by the pit.
A creature with a flying speed automatically
succeeds on its saving throw. Each time a creature
under the effect takes damage, it can repeat its saving
throw.
- At Higher Levels. When you cast the spell using a spell slot of 2nd level or higher, the radius of the pit increases by 5 feet for each level above 1st, to a maximum of a 20 feet with a 4th-level spell slot.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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