1st-level Spell: Hellish Rebuke
Dream Magic (Evocation)
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
- Casting Time: 1 reaction, which you take when you are damaged by a creature within 60 feet of you that you can see
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Ritual: No
Comments