1st-level Spell: Heavy Blow
Aspetheurgy (Transmutation)
You impart great heft to an unarmed strike or weapon
you are holding. The first time you hit with a melee
weapon attack using that weapon before the start of
your next turn, your blow strikes with great force, and
the attack deals an extra 1d10 bludgeoning damage
to the target and must succeed a Constitution saving
throw, or becomes staggered until the start of its next
turn. While staffered this way, it cannot take reactions,
and attacks against it have advantage.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.
- Casting Time: 1 bonus action
- Range: Self
- Components: V, M (a weapon or unarmed strike that does bludgeoning damage)
- Duration: 1 round
- Ritual: No
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