1st-level Spell: Entomb
Sorcery (Transmutation)
You attempt to encase a Medium or smaller creature
you can see within ice. The target must succeed on a
Strength saving throw or become restrained in ice for
the duration. At the end of each of its turns, it takes
1d8 cold damage and can make another Strength
saving throw. On success, the spell ends.
If the creature suffers an instance of at least 5 fire
or bludgeoning damage while restrained, the ice
breaks and the target is freed, ending the spell.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Concentration, up to 1 minute
- Ritual: No
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