1st-level Spell: Eldritch Rift
Dream Magic (Conjuration)
You open a momentary portal to an unknowable void, letting
eldritch tentacles slip through to tear at your enemies. All
other creatures within a 10-foot radius centered on you must make a Strength
saving throw. On a failure, a target takes 3d4 necrotic
damage and is gripped by the tentacles, preventing it from
making reactions until its next turn. On a success, the target
takes half as much damage and has disadvantage on
opportunity attacks until its next turn.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st, and you can increase the spell's radius by up to 5 feet for each slot level above 1st.
- Casting Time: 1 action
- Range: Self (10-foot radius)
- Components: V, S
- Duration: Instantaneous
- Ritual: No
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