1st-level Spell: Earth Rumble
Sorcery (Transmutation)
You cause the ground immediately around you to shake and
roll. Every other creature within 10 feet must make a
Dexterity saving throw. On a failure, a target takes 2d6
bludgeoning damage and is knocked prone. On a success, it
suffers half as much damage and no other effects. If the
terrain is dirt or stone, it becomes difficult terrain for all
other creatures besides you for the next hour.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st, and the radius increases by 5 feet for each two slot levels above 1st.
- Casting Time: 1 action
- Range: Self (10-foot radius)
- Components: V, S
- Duration: Instantaneous
- Ritual: No
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