1st-level Spell: Blade Mirage
Aspetheurgy (Illusion)
You twist illusions around a melee weapon you are
holding. When you cast the spell, and as a bonus
action on your subsequent turns for the duration, you
can feint with the illusory blades, distracting a
creature within 5 feet of you and giving you advantage
on the next weapon attack against it before the end of
the turn. The spell ends early if you let go of the
weapon.
As an action, a creature that can see you can make
an Intelligence (Investigation) check against your
spell save DC. On a success, it becomes immune to
the spell's effects.
Source: KCC
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S, M (a melee weapon worth at least 1sp)
- Duration: Concentration, up to 1 minute
- Ritual: No
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