1st-level Spell: Blade Mirage

Aspetheurgy (Illusion)

You twist illusions around a melee weapon you are holding. When you cast the spell, and as a bonus action on your subsequent turns for the duration, you can feint with the illusory blades, distracting a creature within 5 feet of you and giving you advantage on the next weapon attack against it before the end of the turn. The spell ends early if you let go of the weapon.   As an action, a creature that can see you can make an Intelligence (Investigation) check against your spell save DC. On a success, it becomes immune to the spell's effects.   Source: KCC
  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S, M (a melee weapon worth at least 1sp)
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

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