1st-level Spell: Befuddling Curse

Aspetheurgy (Enchantment)

You befuddle a creature’s mind, causing it to believe two similarly-sized objects or creatures it can see have been swapped. The target creature must make a Wisdom saving throw. On a failure, it believes the two things have been swapped.   Each time the creature interacts with, attacks, or is attacked by a swapped target, it can repeat the saving throw, ending the spell on a success.   Source: KCC
  • Casting Time: 1 action
  • Range: 60 feet
  • Components: V, S, M (something from the target creature—such as blood, hair, or scales—which the spell consumes)
  • Duration: Concentration, up to 1 minute
  • Ritual: No


Cover image: by Yaroslav Golubev

Comments

Please Login in order to comment!