1st-level Spell: Befuddling Curse
Aspetheurgy (Enchantment)
You befuddle a creature’s mind, causing it to believe
two similarly-sized objects or creatures it can see
have been swapped. The target creature must make a
Wisdom saving throw. On a failure, it believes the two
things have been swapped.
Each time the creature interacts with, attacks, or is
attacked by a swapped target, it can repeat the saving
throw, ending the spell on a success.
Source: KCC
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (something from the target creature—such as blood, hair, or scales—which the spell consumes)
- Duration: Concentration, up to 1 minute
- Ritual: No
Comments