1st-level Spell: Befriend Beast

Whispering (Enchantment)

You supernaturally persuade a Club that you are a trusted ally. Choose a Club (exluding any En/Ur/Ley-Beasts) that you can see within range, which must be able to see and hear you. The Club must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. Clubs with Intelligence 4 or higher automatically succeed on this save. If you or one of your companions harms the target, the spell ends.   The Club is willing to perform simple tasks on your behalf, including scouting locations, finding things, or delivering objects. If asked to deliver a message, it can understand locations and a general description of a target, though it cannot reliably find an individual. A Club delivering a message typically covers 1 mile per hour walking, or 2 miles per hour if it can fly.  
  • At Higher Levels. If you cast this spell using a spell slot of 2nd level, the duration of the spell increases to 24 hours. If you use a spell slot of 3rd level or higher, you can either increase the duration by another 24 hours for each slot level above 2nd or affect one additional Club for each slot level above 2nd.
Source: SDS (Animal Friendship & Animal Messenger)
  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S, M (a biscuit baked out of meat and grain)
  • Duration: 1 hour
  • Ritual: Yes


Cover image: by Yaroslav Golubev

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