1st-level Spell: Bad Blood
Sorcery (Necromancy)
You attempt to corrupt the blood of a creature you
can see within range. Creatures without blood are
immune to this effect. The target must make a
Constitution saving throw. On a failure, it takes 1d12
poison damage and becomes poisoned for the
duration.
At the end of each of its turns, the target can make
another Constitution saving throw. On a success, the
spell ends on the target. On a failure, it takes an
additional 1d4 poison damage.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target an additional creature for each slot level above 2nd. All targets must be within 30 feet of each other when you target them.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a piece of rotten meat)
- Duration: Concentration, up to 1 minute
- Ritual: No
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