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Tales from the Hypercube

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This archive describes my vision of the Infinite Worlds, the “standard setting” for GURPS Fourth Edition.


Here, history varied on other Earths; the Union Jack flutters over America, Mongol ponies graze in Britain, and zeppelins float unperturbed everywhere. The heroic Infinity Patrol, licensed by the corporation that discovered parachronic travel, keeps Homeline safe and improves life where it can. Between crosstime plagues, samurai with force swords, and unpredictable storms that blow people to other worlds, its work never ends.

Any kind of story or campaign, on any kind of world, fits here – in fact, it’s already here somewhere! You don’t have to play the Patrol or even obey them. You can steal alternate Monets, hunt werewolves in medieval Germany, or seek the Holy Grail across the worlds. Add mutants, magicians, and world-hopping Nazis – you will need another Earth just to fit it all in.