Vestiges of the 6th Circle
Andromalius, The Woeful Jester
Binding DC: 20 | Minimum Binder Level: 12th A middle-aged and lithe human male in the garb of a jester stands before you. Each of his arms splits at the elbow into a dozen forearms and a dozen hands, which together juggle 24 separate items.Legend
Once the herald of Olidammara, god of tricks and theft, Andromalius foreswore theft and mischief on his deathbed, repenting all the actions he had taken on behalf of his god during his life. By this means, he hoped to steal his soul from his deity, thus accomplishing his greatest theft and prank in history, and proving himself the most worthy of his god’s favor.At first angered by Andromalius’s betrayal, Olidammara quickly realized the irony of the moment and burst into laughter. Yet the god’s good humor was short-lived, because he realized that to accept Andromalius’s soul would be to prevent the theft and ruin the joke. Since Olidammara was loath to let such a clever servant to go to the realm of some other god, he repaid his servant’s honor a hundredfold—he stole Andromalius’s soul from the cosmos, rendering it a vestige. Whether Andromalius deemed this result an honor or not remains unclear.
Special Requirement
Andromalius is a repentant rogue, and has forsaken all theft. He will not answer your call if you are bound to Savnok, who stole his armor from the gods.Physical Sign
You gain an extra digit on each limb. This appendage prevents you from wearing normal gloves or gauntlets, but magic gloves and gauntlets reshape to fit you.Influence
If you make a poor pact with Andromalius, he influences your personality in one or both of the following ways.- Ideal. Property: I am against theft of any form, and will go out of my way to punish thieves.
- Flaw: I delight in causing small calamities—especially misunderstandings between friends and incidents of mistaken identity.
Granted Features
Catch in the Act
While you are bound to Andromalius and conscious, you cannot be surprised. Also, Charisma (Deception) and Dexterity (Sleight of Hand) checks made against you have disadvantage.Blindsense
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.Laugh to Tears
You can cast the spell hideous laughter without expending a spell slot or spell components.Interception (Recharge 5-6)
As a reaction when a creature you can see within 60 feet makes an ability check, attack roll, or saving throw, you can supernaturally fumble his attempt, and the roll is made with disadvantage.Ancient’s Jig
You can cast the spell irresistible dance without expending a spell slot. After casting this spell, you must take a long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Andromalius.Chupoclops, Harbinger of Forever
Binding DC: 20 | Minimum Binder Level: 12th A massive spider leg appears out of nowhere and strikes the center of the seal. Only the portion of the massive body is visible above the seal, as it shifts and moves until an oddly tusked arachnoid face.Legend
Chupoclops, once a supposed harbinger of the end of existence, was a titanic, spiderlike creature that stalked the Ethereal Plane. Legend has it that the gods trapped the monstrous Chupoclops in the realm of ghosts to prevent it from devouring hope, but it was destined to escape and sate its hunger during the end times.Because Chupoclops was a terror to both the living and the undead, a group composed of legendary heroes and infamous villains, some alive and some ghosts, set out to murder Chupoclops and thus accomplish what deities could not. The furious battle lasted for seven days, and each day ended with the death of one member of the group that had come to kill the great monster. On the last day, the last hero struck down Chupoclops with her dying blow.
Chupoclops, never a creature defined by the normal rules of the universe, became a vestige after its death. Binder scholars claim that adventurers still encounter its enormous corpse in the misty Ethereal Plane. Now that the monster can no longer destroy hope, some say it will exist forever, and thus, so will the world.
Special Requirement
You must draw Chupoclops's seal in a cemetery, or with a handful of dirt from a grave or tomb. Additionally, Chupoclops hates Amon for some unknown reason, and will not answer your call if you are bound to him.Physical Sign
Your lower jaw increases in size and razor-sharp fangs sprout from it.Influence
If you make a poor pact with Chupoclops, it influences your personality in one or both of the following ways.- Personality Trait: I can't help but be pessimistic. At best, I'm quietly resigned to my own failure, and at worst, I go out of my way to convince others of their hopelessness.
- Bond: When I have idle time, I spend it lingering on the border Ethereal Plane, gazing longingly into the abyss, searching for something. I know not what.
Granted Features
Ethereal Jaunt (Recharge 5-6)
You can magically shift from the plane you currently occupy to the Ethereal Plane or return to your plane as a bonus action. You can move no further than 15 feet from where you originated on the Ethereal Plane.Monstrous Bite
While bound to Chupoclops, your lower jaw increases in size and razor-sharp fangs sprout from it. You can use an unarmed strike to bite a creature, dealing 1d8 piercing damage on a hit.Monstrous Reach
You can suddenly stretch and extend your appendages outward. The range of your unarmed strikes increases by 5 feet.Ghost Touch
Your melee attacks overcome damage resistance against incorporeal undead, such as specters and wraiths, and by-pass the Incorporeal condition. Additionally, your attacks and spells affect creatures on the Ethereal Plane normally as if they were on the Material Plane. After striking an incorporeal enemy with an attack, spells and attacks affect it as if it were of the Material Plane until the beginning of your next turnSoulsense
You possess a special blindsense with a range of 10 feet which can detect the exact location of living creatures which aren't constructs or elementals.Geryon, The Deposed Lord
Binding DC: 20 | Minimum Binder Level: 12th A pit fiend with 6 green eyes rises from the sign. Its skin is cracked like broken pottery and is missing pieces in places, revealing that the body is hollow, illuminated internally with a sickly green light.Legend
As one of the legendary Lords of the Nine, Geryon ruled Stygia, the frozen fifth layer of Hell. During a great upheaval known as the Reckoning, Geryon secretly supported the greatest of the arch devils, Asmodeus, against his rivals. When the armies of the opposing lords met to decide who would take Asmodeus’s power, Geryon blew his horn. At his signal, the armies turned against their leaders, the usurpers were thrown down, and Asmodeus reestablished his right to rule all Baator. Asmodeus returned them to power, but rather than reward Geryon, he gave his lone supporter’s power and position to another.Geryon’s fate after losing his position is unclear, but some binder scholars maintain that Asmodeus held one more betrayal in store for him. The ruler of the Nine Hells had always hungered for the souls of those who had lost their faith, and Geryon’s powerful soul made a fine meal.
Special Requirement
Once a powerful fiend, accustomed to hellfire, Geryon requires that you build a fire on his sign before he will answer your summons.Physical Sign
Two extra pairs of devilish eyes with green lids and yellow, catlike irises open on your head.Influence
If you make a poor pact with Geryon, he influences your personality in one or both of the following ways.- Personality Trait: I conspire in secret among my friends to accomplish my goals.
- Ideal. Loyalty: If I see someone as my ally, I trust them completely.
Granted Features
Devil’s Sight
You can see normally in magical and nonmagical darkness, to a range of 120 feet.Acidic Gaze (Recharge 5-6)
As an action, select 1 creature you can see that can also see you within 30 feet to make a Constitution saving throw. On a failed save, the creature takes 3d6 acid damage and takes an additional 3d4 damage at the beginning of its turn. This ability’s damage increases when you reach 17th level (4d8 / 4d4).Swift Flight
You gain a flight speed equal to your base walking speed. However, you must begin and end your movement on solid ground, otherwise you fall. Beginning at 18th level, as a bonus action, you can cast the spell fly without using a spell slot. After casting this spell, you must take a short or long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Geryon.Terrifying Glare (Recharge 5-6)
As an action, each creature you choose that you can see which can also see you within 30 feet must make a Wisdom saving throw. On a failed save, the creature is magically frightened for 1 minute.Eyebite
You can cast the spell eyebite without using a spell slot or spell components. After casting this spell, you must take a long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Geryon.Zagan, Duke of Dissappointment
Binding DC: 20 | Minimum Binder Level: 12th A massive, ogre-like creature rises from the seal. It has a long, serpentine form instead of legs, and each of its arms terminate in a massive, hissing serpent's head.Legend
In the early days of the world, Zagan was a lord in the yuan-ti empire and ruled over thousands of yuan-ti, and tens of thousands of human slaves which worshipped him. As his power grew, he began to envy godhood, and discovered a ritual to propel him to divinity: a grand ceremony wherein he and his yuan-ti would gather together all his worshipers and slay them.On the appointed night, in the midst of the slaughter of his slaves, and on the eve of his apotheosis, Zagan was betrayed by one of his own clerics. At a point somewhere between godhood and mortality, Zagan passed on into the void.
Special Requirement
Zagan still fancies himself a deity, and requires that you address worship to him for at least one minute before he will answer your callPhysical Sign
You gain a lisp and can’t help but speak in a sibilant manner.Influence
If you make a poor pact with Zagan, he influences your personality in one or both of the following ways.- Bond: I despise snakes and snake-like creatures. I will attack and attempt to kill any that I see.
- Flaw: I am overly aggressive and domineering towards all I meet.
Granted Features
Durable Form
While bound to Zagan, your hit point maximum increases by your binder level.Serpent’s Bane
You gain advantage on attacks made against yuan-ti, snakes, or other snake-like creatures. Additionally, you gain resistance to poison damage and advantage on saving throws made to resist being poisoned.Serpent’s Grasp
You gain the ability to grapple foes like a snake. This grants you a number of benefits:- Your unarmed strikes deal 1d4 bludgeoning or piercing damage.
- When you hit a large or smaller creature with an unarmed strike, you can use a bonus action to attempt to grapple it.
- You have advantage on attack rolls against a creature you are grappling.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature you are grappling is restrained, so long as you maintain your grapple on this creature.• You can constrict a foe you are grappling as a bonus action, dealing 2d8 + your Strength modifier bludgeoning damage.
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