Vestiges of the 3rd Circle
Focalor, Prince of Tears
Binding DC: 14 | Minimum Binder Level: 5th A single teardrop manifests in midair, which grows and distorts into the form of a morose human male.Legend
Focalor constantly weeps and provides no information about his origin. Scholars agree that Focalor was an immortal that died of grief, and immense anguish kept him from the afterlife, but little else is known.Special Requirement
Focalor requires that you draw his seal in a liquid medium, rather than chalk.Physical Sign
One or both of your eyes constantly weep, regardless of mood or disposition.Influence
Influence. If you make a poor pact with Focalor, he influences your personality in one or both of the following ways.- Personality Trait: I feel morose, and rarely smile or find cause to laugh.
- Personality Trait: Whenever I kill a creature, as soon as I have a peaceful moment, I take a moment to say a few words of sorrow and regret for the life I cut short.
Granted Features
Aquatic
While bound to Focalor, you can breathe both water and air. Additionally, you gain a swim speed equal to your walking speed and have advantage on all Athletics checks made to swim.Electrifying Touch
You can cast the shocking grasp cantrip at will.Aura of Despair
When you begin your turn, each creature you choose within 5 feet of you must make a Charisma saving throw. On a failed save, a creature is overcome with grief and, until the beginning of your next turn, cannot take bonus actions and has disadvantage on Intelligence, Wisdom, and Charisma saving throws.Inestimable Grief
While you display Focalor's sign, the sorrow that paints both your visage and your spirit makes you difficult to read. Insight or Perception checks made attempting to discern your emotions or intentions have disadvantage, and you have advantage on saves against the spell detect thoughts or similar effects that would read your mind.Spark Gap (Recharge 5-6)
When you cast a spell which deals lightning damage to a single creature, you can cause the charge to jump to a nearby target. A creature you choose within 5 feet of the damaged creature must make a Dexterity saving throw or take half the lightning damage inflicted.Focalor’s Breath
By exhaling deeply, you can cast the spell blindness/deafness without expending a spell slot. After casting this spell, you must take a short or long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Focalor.Lightning Bolt
You can cast the spell lightning bolt without expending a spell slot or spell components. After casting this spell, you must take a long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Focalor.Paimon, Prince of Tears
Binding DC: 14 | Minimum Binder Level: 5th A whirling blur appears in the center of the sign. When at last it slows enough to identify, you see that the blur is a featureless gray body with a dancer’s physique and swords grotesquely terminating its limbs, upon which it spins.Legend
In his time, Paimon was an infamous seductor who danced with noblewomen at every ball, and defeated their jealous suitors with his swordplay. One day, he crossed an unusually cruel nobleman, who assembled a mob to attack Paimon in the night, bringing him to the edge of town, and beating him savagely. They left him to die, having broken his legs and mangled his arms.On the night of the next ball, a tall, well-shrouded figure appeared among the dancers, and spun impossibly fast, striking men down in a flurry. They tore at the figure's cloak, revealing Paimon's torso, balanced upon bleeding swords used for limbs. The night was bloody, as Paimon danced and dueled once more.
No one knows what became of Paimon, but binder scholars maintain he retreated from the world and the afterlife, as he was now too monstrous to know love.
Special Requirement
Paimon hates those who are male or otherwise presents as masculine because of the events which led him to become a vestige. You have disadvantage on your Charisma check to bind this vestige if you are male.Physical Sign
One side of your mouth becomes wider than the other, as though it were being stretched or pulled.Influence
If you make a poor pact with Paimon, he influences your personality in one or both of the following ways.- Personality Trait: The first thing I do when I arrive at a new place is to court a fair damsel.
- Personality Trait: I cannot resist the allure of music and dancing.
Granted Features
Bonus Proficiencies
While bound to Paimon, you gain proficiency with rapiers and shortswords.Dancer’s Grace
You can add half your proficiency bonus to any Dexterity-based ability checks you do not already add your proficiency bonus to.Dance of Death (Recharge 5-6)
Paimon grants you the ability to dance gracefully though combat. You can use your bonus action to begin dancing, which continues until a number of rounds have passed equal to your Proficiency bonus. While dancing, you do not provoke opportunity attacks from creatures that you attack. Additionally, once per round while dancing, you can deal an additional 1d8 slashing or piercing damage when you hit with a melee attack. This increases to 2d8 damage at 11th level.Lord of the Dance
You gain advantage on all dance-based Dexterity (Performance) checks and/or Dexterity (Acrobatics) checks made while dancing.Masterful Footwork (Recharge 5-6)
While dancing, as a reaction, you can make a Dexterity (Performance) check to avoid an attack made against you, with a DC equal to the attack roll.Dancer’s Celerity
You gain a burst of graceful speed. You can cast the spell haste without expending a spell slot. After casting this spell, you must take a long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Paimon.Primus, The One and Prime
Binding DC: 14 | Minimum Binder Level: 5th The solid gold, genderless body of Primus rises from a platform ticking with gears and cogs. It addresses you in a booming, hollow voice.Legend
The plane of ultimate law, Axis, has existed as long as the multiverse. Its denizens are the modrons, who possess a massive hierarchy headed by the perfect embodiment of law, Primus. All commands for all modrons filter down from Primus, and so doing, all modrons work toward perfecting the order of the universe.But the Primus is not eternal. Should any denizen of Mechanus be slain or disobey orders, he is replaced by one of his subordinates, and a new modron is created to fulfill the new vacancy; the Primus is no different.
When the great demon lord Orcus was slain, a shadow named Tenebrous rose in his wake, setting off a chain of events that would nearly destroy the entire multiverse, beginning with Mechanus. The unholy Shadow became a usurper when it came to the Plane of Law and slayed the Primus with the Last Word. Enacting the greatest upheaval the universe has ever known, the Shadow then began The Great Modron March to seek something dear to it.
When at last the shadow had risen again as the demon lord, the Secondus replaced Primus, and the Plane of Law was whole again. Yet the spirit of the old Primus persists, without worship and without dictation or decree, pursuing law, even through nonexistence.
Special Requirement
You must draw his seal in broad daylight to convince Primus that you do not intend to summon Tenebrous. Primus will not answer your call if you are already bound to Tenebrous.Physical Sign
Dozens of small patches of skin on the binder’s legs and arms become plates of gold, silver, and bronze.Influence
If you make a poor pact with Primus, he influences your personality in one or both of the following ways.- Personality Trait: I am ruthlessly efficient, and evaluate all activities with an eye towards my ultimate goals, brooking no frivolity or distraction.
- Ideal. Law: There is nothing higher than the law.
Granted Features
Bonus Proficiencies
While bound to Primus, you have proficiency in medium armor and with morning stars.Archive of Law
You have advantage on any Intelligence check made pertaining to laws or written agreements. Additionally, as an action, you can question Primus as to whether or not an action is in accordance with Divine Law, the ultimate structure of the universe. Divine Law appears to be completely unpredictable, as it does not always correspond with any known set of laws, and may itself be beyond mortal comprehension.Lawful Strike
On a turn in which you make only one melee attack, you can deal an additional 1d6 force damage on a hit.Unyielding Code
While bound to Primus, you are immune to being charmed.Primus’s Decree
You can cast the spell command without expending a spell slot. After casting this spell on a creature, you cannot do so again in this way for 24 hours. You consider this spell known and on your spell list so long as you manifest Primus.Rule of Law (Recharge 5-6)
Through Primus, you can issue a divine law as an action to all creatures near you for 1 minute. Select one of the commands from below. Each creature within 30 feet must succeed a Charisma saving throw at the beginning of its turn, or must abide by the rule until the beginning of its next turn. You must follow the rule that you choose for the entire 1-minute duration. If you break this rule, the effect ends and you take 4d6 psychic damage.- Speed Limit: No creature can willingly move further than 10 feet each round.
- Banned School: Specify one school of magic. No creature can cast or concentrate on a spell from this school.
- Pacifism: Creatures can make only 1 attack each round. After using this ability, you must complete a long rest before using it again.
Xanathar, The Eye
Binding DC: 14 | Minimum Binder Level: 5th A massive eye, bereft of eyelid or skull, appears floating above the sign. Ten smaller eyes orbit it, each fixing it gaze on you when it comes nearest.Legend
It is well-known among vagrants and thieves that the Xanathar was one of most infamous beholders in history and was formerly the crime lord of the Xanathar Thieves' Guild. Xanathar was also known as The Eye, and it is unclear today which was his name and which was his title.History remembers The Eye as a ruthless beholder with many eye tyrant rivals, each of whom fell before him in his quest for power. The first was the original guild master of the Xanathar Thieves' Guild, whom The Eye murdered and impersonated, taking the Guild and its secrets for himself. With the power of this guild, and centuries to grow his influence in Skullport, The Eye grew his reputation as one of the most feared crime bosses of the city. Expanding his empire to the trade of illicit goods and slaves, The Eye quickly earned the ire of another eye tyrant, Misker, the Pirate Tyrant.
At the height of its power, The Eye extended its control over all the beholders of Undermountain, forcing all those who refused to bow to him, including Misker, to the Underdark or the surface. As the centuries passed, The Eye grew older and his enemies grew ever more bitter. In spite of the disdain beholders hold for each other, Misker banded The Eye's rivals together to conspire how they might overthrow him, marking the single greatest harmonious confluence of beholders in history. When at last retribution came, the beholders all but razed Xanathar's guild and destroyed The Eye, body and soul, with dark magic known only to elder eyes.
Special Requirement
A ruthless beholder, Xanathar hates all other creatures. Roll any die. On an even roll, you have disadvantage on your Charisma check to bind this vestige.Physical Sign
Your eyes are fixed open widely, and you never need to blink.Influence
If you make a poor pact with Xanathar, he influences your personality in one or both of the following ways.- Personality Trait: I demonstrate the pathological mind of a crime lord. I horde useful information, hold a grudge for every slight against me, and strike my enemies without warning or mercy. Laws are little more than a hindrance to be.
- Ideal. Perfection: I am the perfect creature of my kind, and no creature is my equal. I harbor immense resentment for other creatures' imperfections.
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