Vestiges of the 2nd Circle
Aym, Queen Avarice
Binding DC: 12 | Minimum Binder Level: 3rd The dwarf queen rises from a coiled heap within the seal with two great worms for legs, two additional heads - a lion's and an ox's; with a red-hot branding iron in her bejeweled hand, while the other tightly muzzles the lion head's mouth shut.Legend
Dwarven legend tells us that Aym was the greediest dwarf ever to live. Not long after Torag created the dwarves, Aym rose up as a great leader among them, and her greed made her kingdom wealthy. Dwarves mined furiously in response to Aym’s constant demand for more gems and precious metals, and her people became virtual slaves to their work.Soon, the wealth of her kingdom attracted enemies: a horde of orc, goblin, and bugbear plunderers. Too many dwarves were forced to work the mines to defend the city, and during the raid, a great fire began. Aym, too distracted counting her coins in preparation for her flight, was trapped with her wealth, which melted around her in the blaze. Rather than repenting her greed at the point of her death, Aym cursed Torag for not protecting her, and in return, Torag cursed her.
Special Requirement
Aym does not respect the poor. You have disadvantage on your Charisma check to bind this vestige unless you present Aym with at least 100 gp (which is not consumed.)Physical Sign
While you host Aym, you bear a starshaped brand on the palm of your left hand or on your forehead (your choice).Influence
If you make a poor pact with Aym, she influences your personality in one or both of the following ways.- Personality Trait: I feel abnormally generous and guilty around dwarves. Giving money to or buying something for a dwarf feels natural to me.
- Ideal: Equality; Greed; Every single coin or valuable possession that belongs to me or my friends is to be kept, and must never be shared.
Granted Features
Bonus Proficiencies
While bound to Aym, you gain proficiency in medium armor and shields.Golden-Fisted Rule
Against dwarves, you gain advantage on all Charisma (Intimidation) checks and suffer disadvantage on all Charisma (Persuasion) checks.Golden Plate
Your speed is not reduced while wearing armor, regardless of your Strength score.Ruinous Strike
You gain advantage when making melee attacks against inanimate objects, and you double the amount of damage you deal to objects.Golden Halo (Recharge 5-6)
As a bonus action, you can surround yourself with a halo of fire until 1 minute has passed or it is otherwise expended. While the halo is active, you gain resistance to fire damage, and any creature that touches you or hits you with a melee attack must make a Dexterity saving throw or take 1d10 fire damage.You can use your action to attack with your halo's fire, but doing so ends the halo effect early. If you do so, make a melee spell attack against a creature you can touch. On a hit, a creature takes 1d10 fire damage. The damage of this attack increases to 2d10 at level 5, 3d10 at level 11, and 4d10 at level 16.
Ruinous Decree
You can cast the spell shatter without using a spell slot. One you use this ability; you must take a short or long rest before doing so again. You consider this spell known and on your spell list so long as you manifest Aym.Haagenti, Mother of Minotaurs
Binding DC: 12 | Minimum Binder Level: 3rd Haagenti appears before you as a winged minotaur emerging from an icy mist and brandishing a massive axe.Legend
The tale of how minotaur’s originated changes according to the culture and race of the teller, but binder lore blames Haagenti. Thrym, the primary deity of frost giants, sought consorts among his mortal worshippers, among whom was Haagenti, a hill giant sorceress who used a spell to transform herself into a beautiful frost giant.When the children born of his dalliances had grown old enough, Thrym set out to visit and test them all. He fought each child to see who was the strongest and bravest, intending to invite the most fit to join him in Jotunheim. When he sought out Haagenti, he found her herding cattle in the warm lowlands and became enraged when he saw her true form, that of a hill giant.
In a rage, Thrym cursed Haagenti and her children to resemble the cattle with which they wallowed, turning them into minotaurs. Then he left, vowing to teach his frost giant worshipers to distrust all beauty.
How Haagenti became a vestige is unclear, but binder lore holds that her ugliness was so complete she could find no eternal home anywhere, for the sight of her spirit disturbed the gods. Haagenti refuses to speak on the subject and becomes angry when questioned about her past.
Special Requirement
The Mother of Minotaurs doesn't respect folk of small stature. You have disadvantage on your Charisma check to bind this vestige if you are Small size or smaller.Physical Sign
Small differences in your appearance make you seem uglier.Influence
If you make a poor pact with Haagenti, she influences your personality in one or both of the following ways.- Personality Trait: I feel ashamed of my appearance while around beautiful creatures.
- Bond: I always seek an alliance with the most attractive and charismatic creature I can find.
Granted Features
Bonus Proficiencies
While bound to Haagenti, you have proficiency with medium armor, battleaxes, and greataxes.Fighting Style
You adopt the following style of fighting as your specialty. You can't take a Fighting Style option more than once, even if you later get to choose again. Switching from one fighting style to another requires a Bonus Action.- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Immunity to Transformation (Recharge 5-6)
As an action, you can end the effects of any transmutation spell affecting you that you choose. You are also immune to being petrified.Cleave
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack for free against a creature within reach of your melee attacks.Minotaur’s Size
As a bonus action, you can cast the spell enlarge/reduce, to gain the "enlarge" effect for 1 minute, without expending a spell slot or spell components. After casting this spell, you must take a long rest before casting it again. You consider this spell known and on your spell list so long as you manifest Haagenti.Ipos, Prince of Fools
Binding DC: 12 | Minimum Binder Level: 3rd As you call him by his name, Ipos appears with the avian head of the bald ibis. The rest of his body, including his long, iron claws, is concealed beneath thick cloaks.Legend
As a mortal, Ipos was a scholar of deities and the planes, who discovered vestiges and the process of pact making. Ipos's work contributed much to discovering the true planar order—the set of fundamental laws within which the multiverse operated. However, he became obsessed with vestiges and discovering the plane on which they resided, and he abandoned his work in favor of finding a way to this realm. No one knows what happened after he made this mission his focus, but the fact that he now exists as a vestige lends credence to the idea that he discovered what he sought.Special Requirement
Ipos does not respect those he deems unintelligent. You have disadvantage on your Charisma check to bind this vestige if your Intelligence score is 13 or lower.Physical Sign
You grow long, black, claw-like nails.Influence
If you make a poor pact with Ipos, he influences your personality in one or both of the following ways.- Personality Trait: If a creature shows interest in a topic in which I am knowledgeable, I must truthfully, and at length, edify them.
- Ideal: Intelligence; I think highly of my intellect and feel contempt toward those who question my assumptions and conclusions.
Granted Features
Planar Attenuation
Choose a plane of existence other than the Material Plane when you bind Ipos. You can move and act on that plane as if you were a native, and do not take penalties associated with being a non-native to this plane.Cold Iron Claws
While bearing Ipos's sign, your long fingernails harden into cold iron, granting you a claw attack with each hand. Your unarmed strikes deal 1d4 slashing damage and count as magical and cold iron for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At 12th level, this damage increases to 1d6.Additionally, when you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action.
Rend
When you hit a creature with at least two claw attacks on your turn, you can deal an additional 2d6 slashing damage. At 7th level, this damage increases to 3d6.Flash of Insight (Recharge 5-6)
As a bonus action on your turn, you can gain truesight with a range of 60 feet until the beginning of your next turn. You can use this ability outside of true combat; however, doing so limits your ability to use this ability. After using this ability in this way a number of times equal to your Proficiency bonus, you cannot use it again until you complete a long rest.Ipos’s Influence (Recharge 5-6)
When an ability granted to you by binding another vestige calls for a creature other than yourself to make a saving throw, you can choose for that creature to have disadvantage on their save. You can use this ability outside of true combat; however, doing so limits your ability to use this ability. After using this ability in this way, you cannot use it again until you complete a long rest.Leraje, The Green Herald
Binding DC: 12 | Minimum Binder Level: 3rd A sickly, pockmarked elven archer enters the seal, hiding as if she was there all along. Her green leather armor is elegantly decorated, and you can tell she must have once been beautiful, instead of the withered creature that stands before you now.Legend
Leraje's prowess with the bow are legendary among the elves. In the early days of the world, a great elven god called upon Leraje to be his first herald among mortals. She taught the elves how to make and use bows, though none could come close to matching her talents.One day, the deific elven lord himself challenged Leraje to an archery contest. When his herald agreed to the challenge, the lord declared their target: her heart. The elven god meant this as a test of morality, to show Leraje the error of pride, but undeterred, Leraje pulled back her bowstring, and fired at her master. The elven deity fired back in surprise, but Leraje's arrow ricocheted off of the arrow of the god in midair, flying back to Leraje, and piercing her heart.
As punishment for wasting her life for the sake of her stubborn pride, the Elven Deity banished Leraje's soul from the heavens and the earth.
Special Requirement
Leraje requires you to break an arrow above her seal before she will answer your summons. Additionally, Leraje hates Amon for some unknown reason, and will not answer your call if you are bound to him.Physical Sign
Your skin appears sickly and pockmarked.Influence
If you make a poor pact with Leraje, she influences your personality in one or both of the following ways.- Personality Trait: As of late, I am too timid to speak my mind, or to jump to conclusions.
- Personality Trait: I feel an unshakable sense of guilt when around elves, and other fey-blooded creatures.
Granted Features
Bonus Proficiencies
While bound to Leraje, you gain proficiency with all bow-class weapons.Fighting Style
You adopt the following style of fighting as your specialty. You can't take a Fighting Style option more than once, even if you later get to choose again.- Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Leraje’s Quiver
While you are bound to Leraje, you can draw and fire ghostly ammunition from her endless, quasi-real quiver. You can ignore the Ammunition property when wielding a bow. Additionally, the target of your attacks with these arrows gains no benefit from Cover, other than Total Cover.Arrows fired from this quiver ignore weather conditions. If the weather would make firing an arrow impossible (such as through a gale), you can fire arrows with Disadvantage instead.
Finally, when you use the Attack action on your turn to make a ranged weapon attack with a bow, you can use a Bonus Action to make an additional ranged attack with this weapon. You don’t add your ability modifier to the damage of this additional attack, unless that modifier is negative, and you suffer a -2 penalty on the attack roll.
Mask of the Wild
You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. In addition, you gain advantage on Dexterity (Stealth) checks when lightly or heavily obscured by natural phenomena.New Moon Arrows (Recharge 5-6)
You can imbue (no action required) 1d4 arrows you touch with a silvery coat that sheds bright and dim light as a candle, turning them into new moon arrows for 1 minute. New moon arrows deal an additional 1d4 Radiant damage on a hit and break once shot. Any shapechanger struck by a new moon arrow must succeed a Constitution saving throw or be instantly reverted to its original form and be unable to assume different form for 1d6 rounds. This damage increases to 1d6 at 5th level, 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level.Malphas, The Turnfeather
Binding DC: 12 | Minimum Binder Level: 3rd Malphas appears before you as a darkly clad elf wearing a cloak of living ravens that caw on occasion.Legend
Malphas was once a member of an ancient kingdom's nobility. Always the black sheep of his family, he was pressganged by his elders into joining a respected druidic order, in the hopes that it might teach him respect for elven culture. Against all odds, the plan seemed to work; Malphas's trademark, a white feather, began turning up at the sites where good deeds had been done, though no one ever saw him perform them.This impression was all part of Malphas’s act. Before committing to the order, he met another elf—a female who won his heart with guile and promises of power. Together they hatched a plan to eliminate the heirs to the throne, leaving Malphas to be king. While white feathers turned up at good events, black feathers began to appear on the murdered corpses of royalty. Before eliminating his final target, Malphas was discovered and forced to flee.
When he told his love of his failure, she flew into a rage, mocking him for his stupidity and his overtures of affection. She then revealed her true form—that of a demon. When the elf authorities found Malphas, he lay on the ground, dead not from magic or physical harm, but from the breaking of his heart and the loss of his soul.
Special Requirement
Malphas does not respect those clumsier than himself. You have disadvantage on your Charisma check to bind this vestige if your Dexterity score is 13 or lower.Physical Sign
Your teeth and tongue turn jet black.Influence
If you make a poor pact with Malphas, he influences your personality in one or both of the following ways.- Personality Trait: I fall in love very easily. Even a friendly gesture can turn my affections entirely.
- Ideal. Power: Poison is my tool of choice for getting everything I want.
Granted Features
Bonus Proficiencies
You gain proficiency with the poisoner's kit and shortswords until you end your pact with Malphas.Turnfeather’s Skill
While bound to Malphas, you do not have disadvantage on Dexterity (Stealth) checks from wearing any type of armor. Additionally, you can take the Dash, Disengage, or Hide action as a bonus action. After doing so, you must complete a short or long rest before doing so again.Sneak Attack
While bound to Malphas, once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.The amount of the extra damage increases as you gain levels. You gain damage as shown in the Sneak Attack column of the Rogue table as a rogue of half your binder level, up to a maximum of 4d6. If you already have levels in the rogue class, you add half your binder level to your rogue level to determine the damage of Sneak Attack while bound to Malphas.
Bird’s Eye Viewing
In a ritual requiring 1 minute of concentration, you can summon a dove or raven to aid your powers of observation. Appearing in an unoccupied space adjacent to you, your summoned bird has the statistics of a raven, though it is a celestial instead of a beast. You can only have 1 bird summoned at a time and you can dismiss it as a bonus action. This bird remains summoned until you stop binding with Malphas.Your bird acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. Your bird can’t attack, but it can take other actions as normal.
Additionally, as an action you can see through your bird's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses this creature has. During this time, you are deaf and blind with regard to your own senses.
Invisibility
You can cast the spell invisibility without expending a spell slot. After casting this spell, you must take a short or long rest before casting it again.Starting at 10th level, you can cast invisibility one additional time between rests. You consider this spell known and on your spell list so long as you manifest Malphas.
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