Steel Grit
With the advent of firearms, traditional means of protecting oneself have fallen into disuse. Now gunslingers, lawmen, and outlaws must rely on their wits and speed over armor to protect their hides.
Benefit
You can change which calculation you use as part of a short or long rest.- If you have light armor proficiency, your Ballistic AC is equal to 10 + your Dexterity modifier + your proficiency bonus.
- If you have medium armor proficiency, your Ballistic AC is equal to 13 + your Dexterity modifier (max 2) + your proficiency bonus.
- If you have heavy armor proficiency, your Ballistic AC is equal to 15 + your proficiency bonus.
- While unarmored, your armor class is increased by one-half of your Proficiency bonus (rounding down). You lose this benefit should you ever be Surrounded, Flanked, Surprised, or Burdened.
- You require an additional failed Death Saving Throw to die.
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