Isolate
Effect
One creature within range that you designate must make an Intelligence saving throw, on failure that creature becomes invisible and silent, but only to their allies.
Any creature with an attitude of indifferent or worse toward the target, and any creature that wishes the target harm, can see the target normally. The target can see and hear themselves, can cast spells with verbal components, and can use command words normally, but any effect that requires allies to see or hear the target does not function. An ally that can see invisible creatures can both see and hear the target of isolate.
If the target succeeds at its save, the duration of the spell is reduced to 1 round. A target that fails its save gains a new save to end the effect early at the end of their turn.
Material Components
V, S
Related Discipline
Bard, Inquisitor, Sorcerer/Wizard, Warlock
Related School
Illusion
Related Element
Glamer
Effect Duration
Concentration; up to one minute.
Effect Casting Time
1 Action
Range
Touch
Level
3
Comments