Ghoul Army

Effect

You cast the ghoul's teeth to the earth, and with a magical incantation 1d4+1 ghouls led by a single ghast rise from the ground around you, ready to follow your commands. The conjured undead are friendly to you and your companions. Roll for initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them, with no action required on your part. If you do not issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.   If one of the ghouls is killed it bursts into a spray of rotten flesh and a foul necrotic green gas that deals 2d6 points of necrotic damage to all creatures within 5 feet--undead in this area are instead healed for the same amount--if the ghast is slain in, it deals twice as much necrotic damage as a ghoul. A successful Constitution saving throw, halves the necrotic damage dealt. When you lose concentration on this spell, or the spell runs its course, the undead created by it disintegrate into ash and harmlessly blow away.   At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, you can replace a single ghoul with a ghast, or add an additional ghoul for each slot level above 4th.   Material Component: A handful of ghouls teeth.
Material Components
v, s, m
Related Discipline
Cleric, Sorcerer, Warlock, Wizard
Related School
Necromancy
Related Element
Undead
Effect Duration
Concentration; up to 1 hour.
Effect Casting Time
1 Action
Range
15 feet
Level
4

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