Fire Affinity

Fire Damage (Melee/Thrown Weapon or Ammunition)

This weapon is enchanted to produce a burning aura of fire that can be called upon to surge forth against the target of the weapons attack, burning the target.
Show spoiler

Modifiers

This enchantment can only be applied to Melee or Thrown Weapons or Ammunition/Projectiles. Ammunition or Projectiles enhanced with this property do not gain the Attuned or Glory property naturally and may instead apply the Glory property to increase the damage by 2 or 2 per die.
Show spoiler

Full Damage (Varies)

You can enhance this enchantment to apply its damaging effect to each attack that it makes in a given turn. By imbuing an additional amount of (Σ) Essence equal to half of the base Essence cost of the given enchantment each time this modifier is applied, the weapon now deals its damage on each attack made with the weapon instead of just the first successful one made in a given turn. No one item can be modified more than twice with this modifier.
Show spoiler

T3 Fine

Uncommon

Market Value: 76 gp; (Fine fire 9Σ)
  • Tags: Attuned.
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1 point of Fire damage as a Free Action when you would successfully hit a target.

T4 Excellent

Rare

Market Value: 176 gp; (Excellent fire 13Σ)
  • Tags: Attuned.
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1d4 points of Fire damage as a Free Action when you would successfully hit a target.

T5 Superior

Very Rare

Market Value: 640 gp; (Superior fire 20Σ)
  • Tags: Attuned, Glory (5).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1d6 points of Fire damage as a Free Action when you would successfully hit a target.

T6 Masterpiece

Minor Legendary

Market Value: 1,486 gp; (Masterpiece fire 26Σ)
  • Tags: Attuned, Glory (9).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1d8 or 2d4 points of Fire damage, chosen at time of enchantment, as a Free Action when you would successfully hit a target.

Major Legendary

Market Value: 1,919 gp; (Masterpiece fire 34Σ)
  • Tags: Attuned, Glory (9).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1d10 points of Fire damage as a Free Action when you would successfully hit a target.

T7 Legacy

Minor Mythic

Market Value: 3,596 gp; (Legacy fire 38Σ)
  • Tags: Attuned, Glory (13).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 1d12 or 2d6 points of Fire damage, chosen at time of enchantment, as a Free Action when you would successfully hit a target.

T8 Artifact

Minor Divine

Market Value: 9,567 gp; (Artifact fire 53Σ)
  • Tags: Attuned, Glory (16).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 3d6 or 2d10 points of Fire damage, chosen at time of enchantment, as a Free Action when you would successfully hit a target.

Major Divine

Market Value: 11,780 gp; (Artifact fire 65Σ)
  • Tags: Attuned, Glory (16).
Effects: A weapon with this enchantment is infused with energy once per turn, allowing you to cause the weapon to deal an additional 4d6 or 2d12 points of Fire damage, chosen at time of enchantment, as a Free Action when you would successfully hit a target.
 

Fire Charge (Weapon)

This weapon is enchanted to produce a burning aura of fire that can be called upon to surge forth against the target of the weapons attack, burning the target.
Show spoiler

Modifiers

This enchantment can only be applied to any Weapon or Ammunition/Projectiles. Ammunition or Projectiles enhanced with this property do not gain the Attuned or Glory property naturally and may instead apply the Glory property to increase the damage by 2 or 2 per die.
Show spoiler

Additional Uses (+2)

You can enhance this enchantment with additional uses that it can hold by empowering the item with additional (Σ) Essence. By imbuing an additional amount of (Σ) Essence equal to the value in parenthesis for each time this modifier is applied, you increase the number of uses the item can hold by one step on the following track:
  • Uses: base > base + Proficiency Bonus in uses > base + Proficiency Bonus +2 uses per step thereafter.

Additional Trigger Per Round via On Use Enchantment (Varies)

This makes the enchantment gain the Attuned tag. You can enhance this enchantment to allow it to apply its charges more than once per turn, allowing you to do so an unlimited number of times in a given round, so long as it has charges, but once per attack. You can do so by imbuing an additional amount of (Σ) Essence equal to half of the base Essence cost of the given enchantment allowing you to expend a charge whenever you would hit with an attack using this enchantment, instead of only once per turn.
Show spoiler

T2 Poor

Common

Market Value: 25.5 gp; (Poor fire 6Σ)
  • Tags: None.
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1 point of Fire damage.

T3 Fine

Uncommon

Market Value: 76 gp; (Fine fire 9Σ)
  • Tags: None.
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1d4 point of Fire damage.

T4 Excellent

Rare

Market Value: 176 gp; (Excellent fire 13Σ)
  • Tags: None.
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1d6 point of Fire damage.

T5 Superior

Minor Very Rare

Market Value: 556 gp; (Superior Fire 17Σ)
  • Tags: Glory (5).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1d8 or 2d4 point of Fire damage, chosen at time of enchantment.

Major Very Rare

Market Value: 729 gp; (Superior Fire 23Σ)
  • Tags: Glory (9).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1d10 point of Fire damage.

T6 Masterpiece

Legendary

Market Value: 1,700 gp; (Masterpiece Fire 30Σ)
  • Tags: Glory (9).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 1d12 or 2d6 point of Fire damage, chosen at time of enchantment.

T7 Legacy

Minor Mythic

Market Value: 3,596 gp; (Legacy Fire 38Σ)
  • Tags: Glory (13).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 2d8 point of Fire damage.

Major Mythic

Market Value: 4,516 gp; (Legacy Fire 48Σ)
  • Tags: Glory (13).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 3d6 or 2d10 point of Fire damage, chosen at time of enchantment.

T8 Artifact

Divine

Market Value: 10,676 gp; (Artifact Fire 59Σ)
  • Tags: Glory (16).
Effects: A weapon with this enchantment gains a single charge, which renews after completing a Long Rest. You can spend a charge from this weapon once per turn as a Free Action after hitting with an attack to cause the weapon to deal an additional 4d6 or 2d12 point of Fire damage, chosen at time of enchantment.

Comments

Please Login in order to comment!