Ambusher

You have trained in dread ambushes and covert tactics, honing your skills to hinder and drop your foes before they even know what hit them.

Prerequisites

  • Access to the Sneak Attack class feature.

Benefit

Whenever you hit a creature and deal sneak attack damage to them. You can sacrifice some of your sneak attack damage to cause debilitating effects to the target. Any effect produced by this feat that requires a saving throw to resist is equal to 8 + your Proficiency bonus + your Dexterity modifier. Given below are these options, and the number of sneak attack dice that must be sacrificed to achieve the intended result:
  • Blinding Jab (1d6): You can sacrifice 1d6 points of sneak attack damage to cause the target struck to suffer from the Blinded condition for 1d4+1 rounds. A creature receives a Constitution saving throw to negate this effect. A creature receives a new save against this effect at the end of each of its turns.
  • Hamstring (1d6): You can sacrifice 1d6 points of sneak attack damage to cause the target struck to suffer from the Burdened condition for 1d4 rounds. A creature receives a Constitution saving throw to negate this effect.
  • Puncture Defenses (1d6): You can sacrifice 1d6 points of sneak attack damage to cause the target struck to suffer a -2 penalty to their Armor Class until the end of your next turn.
  • Befuddle Senses (2d6): You can sacrifice 2d6 points of sneak attack damage to cause the target struck to suffer a d4 penalty on all saving throws until the end of your next turn. A creature receives a Wisdom saving throw to negate this effect.
  • Lacerating Strike (2d6): You can sacrifice at least 2d6 points of sneak attack damage to cause the target struck to suffer 1d6 points of Bleed damage and the Bleeding (1d6) condition. You can sacrifice additional sneak attack damage dice to increase the bleed damage by 1d6 for every d6 sneak attack dice sacrificed.
  • Injection (2d6): You can sacrifice 2d6 points of sneak attack damage to ignore a creatures resistance to Poison damage against this attack.
  • Throat Jab (2d6): You can sacrifice 2d6 points of sneak attack damage to cause the target struck to suffer from the Muted condition for 1d4 rounds. A creature receives a Constitution saving throw DC to negate this effect. A creature receives a new save against this effect at the end of each of its turns.

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