Zeraf Species in Swords, Magic and Lies | World Anvil
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Zeraf

A Zeraf, also called soul of the water, is a mystical creature living in the oceans near Tal'Lyra. It attacks ships caught in storms, emerging out of the water and teleporting itself onto the vessel. Usually it kills every one on board, leaving ghostships behind, which sometimes survive the weather. Those ships then roam the waters, being extremely dangerous for everyone that enters. It is not known, if the Zeraf is the cause or a symptom of the storm.
The monster looks like a human enclosed in water and storm. It attacks his victims with both a trident and hard hitting waves of water.
Armor Class: 13
Hitpoints: 25
Blood: 15
STR: 15 DEX: 13 CON: 17 INT: 14 WIS: 9 CHA: 3
Skills: Perception +7
Senses: Passive Perception 19
Trident: +4 to hit, 1d10+2 piercing damage,
Wave of Water: The Zeraf sends out a wave of water, damaging all enemies in one direction (5 meter range). The Wave deals 2d6 water damage
Loot: Essence of the Ocean

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