Golp
The Golp is one of the many monsters roaming Tal'Lyra. While it isn't particularly smart, it can send out a wave of flames burning everything in it's path. How the undead ball of bones and fire came to be is not know, but most of the time it lives deep under the earth guarding old relics or treasures. Because of that, most scholars assume that the Golp is a creation of old magicians, who left the bone constructs behind all over the continent after they died. The reports about the monster are not clear, so it's not sure if there are different variants or if the stories are just unreliable. Some tales mention a floating sphere, others an orb rolling around the floor, even others talk about the Golp having little feet underneath all that fire.
Flying Variant
Armor Class: 10Hitpoints: 25
Blood: 10
STR: 10 DEX: 9 CON: 13 INT: 2 WIS: 5 CHA: 1
Skills: Perception +3
Senses: Passive Perception 12
Floating: The Golp floats magically thought the air 1 meter over the ground. It can't be knocked down, only settling down when it's dead
Wall of fire: Every 2 rounds the monster emits a wave of flames in all directions, dealing 2d6+2 fire damage to all enemies hit
Loot: Essence of Fire
Rolling Variant
Armor Class: 8Hitpoints: 21
Blood: 10
STR: 10 DEX: 15 CON: 13 INT: 2 WIS: 5
Skills: Perception +3
Senses: Passive Perception 12
Rolling: The Golp rolls around on the floor, being stopped by height differences
Charge and Boom: Rolling around, it gains more and more speed. After 3 rounds it will charge the enemy and release an explosion, dealing 3d6 fire damage around it.
Loot: Essence of Fire
Walking Variant
Armor Class: 12Hitpoints: 17
Blood: 10
STR: 14 DEX: 12 CON: 13 INT: 2 WIS: 5 CHA: 1
Skills: Perception +3
Senses: Passive Perception 12
Walking: It walks slowly around, shaking from side to side
Fire Explosion: If it reaches an enemy, it tries to stay near him and explodes after 2 rounds, dealing 4d6 fire damage and killing itself in the process
Loot: Essence of Fire
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