Bloodslam
With Bloodslam the knight charges forward and slams his weapon into the ground, damaging all enemies around him. He emits a wave of blood soaks the ground in it.
Tier 1:
Costs: 15 Blood
Casting time: 1 action
Effect: charge up to 2 meters forward and deal 1d6+4 damage around yourself(1m)
Duration: 1 action
Target: self, with a melee weapon
Tier 2:
Costs: 21 Blood
Casting time: 1 action
Effect: charge up to 3 meters forward and deal 2d6+4 damage around yourself(1m)
Duration: 1 action
Target: self, with a melee weapon
Tier 3:
Costs: 28 Blood
Casting time: 1 action
Effect: charge up to 5 meters forward and deal 3d6+4 damage around yourself(2m)
Duration: 1 action
Target: self, with a melee weapon
Tier 4:
Costs: 40 blood
Casting time: 1 action
Effect: charge up to 10 meters forward and deal 5d6+4 damage around yourself(3m)
Duration: 1 action
Target: self, with a melee weapon
Costs: 15 Blood
Casting time: 1 action
Effect: charge up to 2 meters forward and deal 1d6+4 damage around yourself(1m)
Duration: 1 action
Target: self, with a melee weapon
Tier 2:
Costs: 21 Blood
Casting time: 1 action
Effect: charge up to 3 meters forward and deal 2d6+4 damage around yourself(1m)
Duration: 1 action
Target: self, with a melee weapon
Tier 3:
Costs: 28 Blood
Casting time: 1 action
Effect: charge up to 5 meters forward and deal 3d6+4 damage around yourself(2m)
Duration: 1 action
Target: self, with a melee weapon
Tier 4:
Costs: 40 blood
Casting time: 1 action
Effect: charge up to 10 meters forward and deal 5d6+4 damage around yourself(3m)
Duration: 1 action
Target: self, with a melee weapon
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