Bloodshot
The bloodknight empowers his shots with his magic, dealing more damage and reequipping his next arrow faster. His arrow leaves a trail of red, exploding in blood when it hits a target.
Tier 1:
Costs: 10 Blood
Casting time: 1 action
Effect: shot deals 1d6+2 extra damage and +1d3 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 2:
Costs: 14 Blood
Casting time: 1 action
Effect: shot deals 2d6+2 extra damage and +1d4 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 3:
Costs: 17 Blood
Casting time: 1 action
Effect: shot deals 3d6+2 extra damage and 1d6 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 4:
Costs: 25 blood
Casting time: 1 free action
Effect: shot deals 4d6+2 extra damage and 2d6 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Costs: 10 Blood
Casting time: 1 action
Effect: shot deals 1d6+2 extra damage and +1d3 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 2:
Costs: 14 Blood
Casting time: 1 action
Effect: shot deals 2d6+2 extra damage and +1d4 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 3:
Costs: 17 Blood
Casting time: 1 action
Effect: shot deals 3d6+2 extra damage and 1d6 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
Tier 4:
Costs: 25 blood
Casting time: 1 free action
Effect: shot deals 4d6+2 extra damage and 2d6 for the next shot
Duration: 1 action
Target: self, with a ranged weapon
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